In preparation for my upcoming Technomancer game, I've updated the templates to 4th edition. This is the first bit which covers the Chimeras and Halflings. If I find the time I might also create a GCA file with these templates in them.
Homo Sapiens Arachnae (Spider person) [71]
- Attributes: ST +2 (Lower Body Only, -40%) [12]
- Advantages: Clinging [20]; Extra Arms (+2) [20]; Extra Legs (Four Legs) [5]; Sharp Claws [5]; Sharp Teeth [1]; Speak with Animals (Spiders, -60%) [10]; Innate Attack: Venom (1: (1d Toxic, Cyclic: 1 hour, 5 cycles +80%, Follow-Up: Bite +0%, Onset: 1 hour -10% [7]), (2: 2d Toxic, Cyclic: 1 hour, 5 cycles +80%, Follow-Up: Bite +0%, Onset: 1 hour -10% [8]); Binding: Webbing (ST 12, Area Effect, 2 yards +50%; Engulfing, +60%; Sticky, +20%; Wall, permeable, +30%) [63]
- Disadvantages: Dependency (Mana, very common, constantly) [-25]; Lunacy [-10]; Social Stigma (Outsider) [-15]; Vulnerability (Silver & DN, occasional, x3) [-30]
- Features: Centauroid
Notes: In order to mimic the 3rd edition Venom I did the following: 1) "Poisonous" means that there are 1 hours cycles, I went with 5 cycles (it could have been another number, but 5 felt right). 2) "Poisonous" also has a resist at HT - "venom level". 3) Slow-acting adds a 1 hour onset, and makes only part of the damage resistible. I created this as 2 Toxic attacks one w/o the resistance.
Homo Sapiens Canis Latrans (Coyote person) [-14]
- Advantages: Acute Hearing +2 [4]; Discriminatory Smell [15]; Magery 1 [15]; Penetrating Call [1]; Sharp Teeth [1]; Speak with Animals (Canines, -60%) [10]; Ultrahearing [5]
- Disadvantages: Dependency (Mana, very common, constantly) [-25]; Lunacy [-10]; Social Stigma (Minority group) [-10]; Vulnerability (Silver & DN, occasional, x2) [-20]
- Features: Fur, Tail
Homo Sapiens Felis (Cat person) [1]
- Advantages: Acute Hearing +2 [4]; Catfall [10]; Claws [5]; Combat Reflexes [15]; Night Vision 9 [9]; Perfect Balance [15]; Sharp Teeth [1]; Silence +2 [10]; Speak with Animals (Felines, -60%) [10]
- Disadvantages: Dependency (Mana, very common, constantly) [-25]; Extra Sleep (2 hours) [4]; Impulsiveness [-10]; Lunacy [-10]; Social Stigma (Minority group) [-10]; Vulnerability (Silver & DN, occasional, x2) [-20]
- Features: Fur, Tail
Homo Sapiens Raptor (Hawk person) [-21]
- Secondary Characteristics: Hit Points -1 [-2]
- Advantages: 3D Spatial Sense [10]; Acute Vision +3 [6]; Claws (Talons) [8]; Flight (Winged -25%) [30]; Speak with Animals (Birds of prey, -60%) [10].
- Disadvantages: Dependency (Mana, common, constantly) [-25]; Lunacy [-10]; Social Stigma (Minority group) [-10]; Vulnerability (Crushing Damage, common, x2) [-30].Vulnerability (Silver & DN, occasional, x2) [-20].
- Features: Feathers
Notes: I didn't like the strange “walk on their wings, have arms instead of legs” thing, so I've removed it. My Hawk people are still have legs, but also keep the talon-like hands on their wings. The only real change for the template is that I removed the reduced ground move.
Homo Sapiens Serpens (Snake person) [29]
- Secondary Characteristics: Basic Move -2 [-10]
- Advantages: Constriction Attack [15]; Double-Jointed [15]; Extra Arm 1 (Extra Flexible +50%, Lower Body) [15]; Infravision (Temp Disad: Per -4, -20%) [8]; Magery 1 (Communication and Empathy only) [9]; Sharp Teeth [1]; Speak with Animals (Snakes, -60%) [10]; Innate Attack: Venom (2d Fatigue, Cyclic: 1 hour, 5 cycles, resistible +40%, Follow-Up: Bite +0%, Resistible (HT-2) -20% [24]
- Disadvantages: Dependency (Mana, common, constantly) [-25]; Lunacy [-10]; Reputation -1 (Manipulative) [-5]; Social Stigma (Minority group) [-10]; Vulnerability (2d from silver and DN) [-20].
- Innate Spell*: Persuasion (IQ+3) [12].
- Features: Scales
* Includes +1 for Magery.
Notes: To mimic Low-Res Infravision, I added a Temporary Disadvantage of Per-4.
Homo Sapiens Vulpes (Fox Person) [-26]
- Secondary Characteristics: Hit Points -1 [-2]
- Advantages: Acute Hearing +2 [4]; Acute Taste and Smell +3 [6]; Alternate Form: Human (Cosmetic -50%, Glamour (Will-4) -10%, Magical -10%) [5]; Sharp Teeth [5]; Speak with Animals (Canines -60%) [10]; Ultrahearing [5].
- Disadvantages: Dependency (Mana, common, constantly) [-25]; Social Stigma (Minority group) [-10]; Vulnerability (2d from silver and DN) [-20].
- Features: Fur, Tail
Notes: I tried a few variations to mimic the magical Knack, but there were a lot of issues. Not the least was that there is no "Perfect Illusion Disguise" spell, so this seems like a new spell. Also the wording of the description seems to imply that Fox people only can take one form. With that in mind, I decided to go with an Alt. Form.
Halflings:
Notes: I removed the Vulnerability from the Half-Chimeras. I had thought about creating a 1.5x version (as a -50% limitation), but decided to just drop it instead.
Half-Cat [5]
- Advantages: Acute Hearing +1 [2]; Sharp Claws [5]; Night Vision 9 [9]; Sharp Teeth [1]; Speak with Animals (Pumas, -80%) [5].
- Disadvantages: Curious [-5]; Extra Sleep (1 hour) [-2]; Social Stigma (Minority group) [-10].
- Features: Tail
Half-Coyote [0]
- Advantages: Acute Hearing +1 [2]; Acute Taste and Smell +1 [2]; Sharp Teeth [1]; Speak with Animals (Coyotes, -80%) [5].
- Disadvantages: Social Stigma (Minority group) [-10].
- Features: Tail.
Half-Fox [1]
- Attributes: Per+1 [5]
- Advantages: Sharp Teeth [1]; Speak with Animals (Foxes, -80%) [5].
- Disadvantages: Social Stigma (Minority group) [-10].
- Features: Tail
Half-Hawk [2]
- Advantages: Absolute Direction [5]; Acute Vision+1 [2]; Speak with Animals (Hawks -80%) [5].
- Disadvantages: Social Stigma (Minority group) [-10].
- Features: Feathers
Half-Snake [18]
- Advantages: Double-Jointed [15]; Speak with Animals (Rattlesnakes, -80%) [5]; Striker: Snake hair (Piercing, Cannot Parry -40%, Weak -50%) [1]; Innate Attack: Venom (1d Fatigue, Cyclic: 1 hour, 5 cycles, resistable +40%, Follow-Up: Bite +0%, Resistible (HT-1) -25% [12]
- Disadvantages: Reputation -1 (Manipulative) [-5]; Social Stigma (Minority group) [-10].
- Features: Scales
Half-Spider [41]
- Advantages: Extra Arms (4) [40]; Sharp Teeth [1]; Speak with Animals (Spiders, -60%) [10]; Innate Attack: Venom (1: (1d Toxic, Cyclic: 1 hour, 5 cycles +80%, Follow-Up: Bite +0%, Onset: 1 hour -10% [7]), (2: 2d Toxic, Cyclic: 1 hour, 5 cycles +80%, Follow-Up: Bite +0%, Onset: 1 hour -10% [8]).
- Disadvantages: Social Stigma (Outsider) [-15]; Vulnerability (2d from silver) [-10].