This form is a modified (and reduced) version of the Extended Campaign Planning form from How to be a GURPS GM.
Campaign Planning Form
Campaign Name: D.E.U.S. Exterminators
Genre: Monster HuntersTech Level (TL): 8 (modern)
Power Level: Heroic
Realism Level: Cinematic
Synopsis: Demons, Elemental, Undead, and Spirits. There is nothing these guys won't go after ... if the price is right.
Rules
Books Used:
- Basic Set 1&2
- High Tech - For additional weapons and equipment options.
- Magic - For spells
- Bio-Tech - For Spells
- Technomancer - Setting, templates, etc.
Optional Rules:
- Buying Success (B347)
- Player Guidance (B347)
- Flesh Wounds (B417)
Characters:
Starting Points: 180
Disadvantage Limit: -75 (-70/-5)
Suggested Character Concepts: Hellhound, Investigator, Warlock
Secondary Concepts: Alchemist, Criminal, Rescue Team Member, Hacker, Technomancer
Secondary Concepts: Alchemist, Criminal, Rescue Team Member, Hacker, Technomancer
Attribute Options:
- ST: 8-18
- DX, IQ, HT: 9-16
- HP, FP, Will, Per: -/+ 3
- Basic Speed: -/+ 0.75
- Basic Move: -/+ 3
Social Traits
Status: Not used
Wealth: Struggling to Wealthy
Cultural Familiarity: Anglo, Central Asian, East Asian, Eastern European, Latin American, North African, South Asian, Sub-Saharan, West Asian, and Western European
Languages: English (required), any other modern or anchent
Advantages/Disadvantages/Skills:
(see trait list)
Required Advantages:
- Legal Enforcement Powers (Bounty Hunter's Licence) [5]
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