Picking up where we left on last week, the party backtracked through the keep, then zig-zagged through some alleyways toward the sounds of battle. When they emerged, they were behind a female "rat-thing" that was commanding the rat-things, skin-suits, and rat swarms to climb up the wall to the inner keep.
Solders were on the walls firing crossbows down and battling any thing that made it all the way up.
The party didn't wait long, and charged in. They headed straight towards the "rat queen". She turned her attention to them, and sent out a blast of magical energy toward Penelope, who failed to dodge. But then Kaz cast Deflect Missile on Penelope and caused the blast to smash into the ground.
Then the party surrounded the queen and all make hits against her. The other creatures began to pull from the keep, and surround the party, but after a few more hits the queen was dead, and the others were killed or fleeing.
Knight and Lord
Moments later the inner gate was opened and knights came out to secure the outer keep. One approached the party and thanked them for the help. His name is Amadeus and is captain of the Red Blades. He took the party to Lord Bedrahm.
The lord thanked the group and asked what he could do for them. They learned that his own lands were hit by the upheaval and he and the Red Blades were securing the keep for his people.
The party told him about Mistwood and the refugees, and he said that if the people of Mistwood were willing to help rebuild the keep, that he would welcome them.
Return and Rejoice
The party decided to travel back and meet up with the traveling group, and a day later had found them. They let them know about what had happened at the keep and about the Lord and his people. The sheriff let them know that he didn't trust the Red Blades (they are former criminals that became "un-landed" knights to fight in the war instead of going to prison), but that he saw little choice.
The group moved to the keep and began to work on a new home.
This was a pretty quick session, as it was just the tail end of what I had planned for the previous day. I didn't want to tack on extra events that left the party in a middle of something else.
The "boss" fight was over super quick, before the boss had any real chance to use some of her "tricks" which is fine... I'll file those away for another day. I also hadn't realized how close the party would be if they took the exact route they did, so a bit of (real world) luck added to that.
Overall it was fun and completed the mini-arc of getting the game transitioned to the new location.