2014.02.05
Characters:
Brother Pick - Arakun Initiate
Clink - Arakun Brute
Tion - Arakun Apprentice
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3138 AP, Second Fall, 7th (continued):
The minotaur did not seem happy to see the party, and demanded their names and what they wanted. They introduced themselves. and asked about the 'seeker', which didn't do much to gain the Minotaur's trust. In fact, he believed that they might be working for the Shadow King.
Eventually they mentioned that they had met Fennor, and were trying to keep the 'seeker' safe and prevent it from falling into the hands of the Shadow King. With that the minotaur, Paul, told them that he had sent the 'seeker' away with his assistant to a cabin in the woods to keep it safe, in case any minions of the Shadow King found the ranch. The party decided to try and catch up with the assistant.
They left back to the forest, but just before they got there they were stopped by a man who had said that he saw them leave the ranch, and that he saw Paul's assistant, Farn being followed into the woods by several gecklings.
The party realized that this might have been the same group they saw previously and decided to try and track them down.
When they got back to the place where they had followed the tracks before, they found that it was too dark to find the trail again. Brother Pick decided to try and find Farn with the Seeker spell, and was let through the woods, the camp site they found before and finally to a cave.
The cave was dark, so Pick also conjured up some light on to Clink's Sword. They ventured in and found several dead Gecklings around the remains of a small campfire. Checking the bodies they found that they had been mutilated. They didn't find any sign of Farn or the Seeker, but they did see some blood leading off further into the cave.
Further in the cave opened up to a wide area. In order to keep from getting lost, they decided to keep to the right wall. As they ventured further in, they were attacked by several giant rats. Despite they group quickly finding themselves surrounded, they were able to defeat the rats, without injury. After the battle, they still heard rats scurrying in the distance, but didn't run into any more as they kept moving along the right wall.
They came to another narrow area, where they could smell some foul odor from the east, but as the wall curved south, and avoided whatever was causing the smell.
Just as they were moving south, the party spotted a change in the ground and realized that a pit had been covered to make it look like the cave floor. The party was able to move around the pit, and continued on, as the wall curved all the way around and started moving back to the west.
Further in they did not spot another trap, and were nearly smashed by two great stones that swung out from the cave sides. Lucky, the trap was designed for larger pray, and barely missed the arakuns' heads.
A sound of something coming from further down the cave was heard, and the party decided to hide and cover their light. They heard the thing check the trap and rushed in to attack while it was confused at the lack of enemies.
Once the light was on, they found a bugbear, who was caught off guard and they were able to charge in while it was stunned. Tion had already had a stone missile ready and it hit the bugbear square in the chest and sent him stumbling back. Clink started slicing the monster up, and Brother Pick charged him, jumping onto his weapon arm.
Pick "rode" the arm, while attacking with his mace, Clink continued to strike, and Tion threw another stone missile just as Pick fell off. These short few seconds though were too much for the shocked bugbear, and as he tried to regroup and attack, his wounds finally overcame him and he fell to the floor. The party left him bleeding and found his lair further down.
The bugbear's lair was covered in filth and bones, but here they found Farn tied. up. They also found some coins, potions, and a magic sword in with the bones.
Farn, thanked the group and asked if Paul had sent them. He told the party how he and 'Mr. Hoppy' were captured by the gecklings, but then the bugbear had attacked them while they were resting. The gecklings were killed, and the bugbear took Farn (who was already tied up). Mr. Hoppy, the seeker, got loose from the bag when the bugbear was searching the gecks' stuff.
Pick used the seeker spell (with the aid of a ribbon that Farn had) and saw the rabbit being shoved into a bag, by a goblin. The goblin then mounted a warg and rode off toward a dark castle in the distance, banners of the Shadow King on it's walls.
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Notes: This session started out with another awkward social situation, where the party needed to get information, but hadn't yet developed a trust with the NPC. Things worked out, but it took a bit of time.
The cave was another example of "over prepping" as less than half was explored by the players. Still, they are not "fortune hunters" at this point, so finding what happened to Farn as quickly as possible was the best outcome for them.
Yes, the gecklings were the same ones they found earlier, and yes they could have found Farn (and the seeker) back last session.
Combat was interesting this time, thought I had several other encounters that I sort of wish we had gotten to play just to see how the party dealt with some different situations.
The cave was another example of "over prepping" as less than half was explored by the players. Still, they are not "fortune hunters" at this point, so finding what happened to Farn as quickly as possible was the best outcome for them.
Yes, the gecklings were the same ones they found earlier, and yes they could have found Farn (and the seeker) back last session.
Combat was interesting this time, thought I had several other encounters that I sort of wish we had gotten to play just to see how the party dealt with some different situations.
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