This form is a modified (and reduced) version of the Extended Campaign Planning form from How to be a GURPS GM.
Campaign Planning Form
Campaign Name: Hunter Zero
Genre: Monster Hunters
Tech Level (TL): 8 (modern)
Power Level: Heroic
Realism Level: Cinematic
Synopsis: I group of exceptional persons aided by a mysterious benefactor hunt down the horrors that hide in the shadows and prey on humanity.
Rules
Books Used:
- Basic Set 1&2
- High Tech - For additional weapons and equipment options.
- Monster Hunters Series - Using these for some guidelines, but scaling back for a lower point game.
Rules Options:
- Buying Success (B347)
- Player Guidance (B347)
- Fright Checks (B360) - only for extreme or cosmic horror.
- Flesh Wounds (B417)
- Miraculous Recoveries (MH1:31)
- Destiny Points (MH1:23)
Characters:
Starting Points: 150
Disadvantage Limit: -60 (-55/-5)
Suggested Character Concepts: Commando, Security Expert, Researcher, Leader
Secondary Concepts: Driver, Face, Demo, Medic
Secondary Concepts: Driver, Face, Demo, Medic
Attribute Options:
- ST: 8-18
- DX, IQ, HT: 9-16
- HP, FP, Will, Per: -/+ 3
- Basic Speed: -/+ 0.75
- Basic Move: -/+ 1
Social Traits
Wealth: Starting gear will be provided for. After words PCs each get a budget to spend from the patron. Wealth levels are not used.
Cultural Familiarity: Anglo, Central Asian, East Asian, Eastern European, Latin American, North African, South Asian, Sub-Saharan, West Asian, and Western European
Languages: English (required), any other modern language
Advantages/Disadvantages/Skills:
(see trait list)
Required Advantages:
- Patron ("Zero", Modest Budget, Light Influence) [10]
- Zeroed [10]
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