Assertion: The Evaluate maneuver is utterly useless if your skill exceeds that of your opponent, and is dubious at best if your skill exceeds 10.A discussion followed about how to make Evaluate a useful combat option. Not too long ago I had a discussion with one of my players on the relative uselessness of Evaluate. "Loosing" a turn or more was just not worth the bonus.
After playing around with many different ideas for Evaluate (a per-based contested roll, an option for the Wait maneuver). I decided that most of these add more complexity and still don't do enough to make Evaluate more attractive than other combat options.
Here is a simple option that tries to give Evaluate more value:
For each second of evaluate you get +1 to your attack and +1 to defend against the evaluated target (both capped at +3). Additionally the target is -1 per turn (max -3) to defend against.So "sacrifice" a turn to gain a small defense bonus, but also a greater chance to hit (and not be dodged/parried/blocked). This might be a bit "overpowered" but taking 3 turns to get the full bonus, while someone else gets to make 3 attacks seems fair to me.