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2015-02-26

Recap: DF Nexus Session 1: Something Wicked in the Wind

2014.02.19

Characters:
Brother Pick - Arakun Initiate
Clink - Arakun Brute
Tion - Arakun Apprentice

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3138 AP (after portal), Second Fall, 3rd day:

So, my players decided to all make Arakun characters, so we are starting in a small Arakun village called Appleton. The town was hopping with a local celebration. The Arakuns decorate the trees with various knickknacks and baubles and let the young gather them up, while the adults drink and eat. Three brothers (our PCs) were setting around drinking. Tion was telling stories of his grand adventure (which weren't true) and Brother Pick was doing his best to remind the revelers that they need to praise Nocta (the Arakun patron god).

During all this, a chill wind blew into the town. Pick felt a dark presences in the wind, and Tion felt something shift in the magical energies around. Other sensitive Arakun were effected and the town wise woman, Mother Kind, was shaken.

The characters asked her what was going on, but she didn't know more than they did. She did suggest that they go out and find the old hermit, Druid Oak. She gave them directions and they gathered their things. Then they were off into the woods.

While trekking through the woods, they group heard some voices. They were off the paths so they decided to be cautious and sneak up closer to see who was in the woods and hear what they were taking about. They got close and found a group of halflings that looked like a rough bunch. They were talking about joining up with the Shadow King.

Rumors of the Shadow King had reached Appleton, but this warlord in the northeast seemed far enough off that it wouldn't bother the small Arakun village. They had heard that he was recruiting for an army and attacking human villages in the north. These halflings seemed to think that the Shadow King was going to be victorious over the humans and wanted to join the "winning side".

The brothers decided that it was best to avoid these halfings and continue on. Unfortunately, they made a bit of noise on their way out and the halflings heard. They continued on there way as the halflings disappeared into the woods. The group didn't see anymore of the haflings after this.

The players also traveled through a dark area of the forest where there were large webs spanning between the tree branches. Again, they made it through without any issue, and finally arrived at the huge oak tree that was the home of Druid Oak.

A great booming voice came from the tree as they approached, and after introductions and offering to share some wine, an old dirty looking Arakun came out of a large hole in the tree and greeted them. He invited them up to his home in the tree, which was just a dirty hollow and they had wine and discussed the dark presence in the woods.

Oak told them that he felt it too and had learned "from the trees" that the Shadow King's minions had entered the woods. They were looking to find the location of the Torch of Unlife. This is an ancient relic that was said to give the wielder the ability to animate any number of remains into powerful undead minions. The torch was sealed away long ago and powerful warding magic has kept it from being found, but there are some things that can find it.

The players decided that they needed to find out where the torch was and prevent the Shadow King from finding it. Oak crushed some dried flowers and bits of dust into a bowl and then blew it onto the faces of the brothers. After studying them for a second he decided that they were fated for this quest.

He then told them that in the north woods there is a mystic animal. This "seeker" has the ability to find lost artifacts like the torch. The players were given some directions and a crude drawing of the seeker, which it turns out is a bunny rabbit. They thanked Oak, then headed back to town to gear up and begin the quest for the seeker.

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Notes: This was a short session just to kick off and get eveyone into character. The players did a great job at role-playing. The interplay in the party and with the sort of silly characters was very entertaining.

I'm a bit concerned that the whole party is made up of a race that is designed for thieves, but they are anything but. We didn't have any combat this session, and I worry that the brute is going to find the small size, low ST and HP is going to not work very well, but we'll see what happens.




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